Course Information

Description
Advanced problems in digital illustration media for professional market applications with focus on 3D illustration process and tools.

Prerequisite
DESIL 310 Intermediate Digital Illustration or DESAN 365R Digital Painting

Recommended
DESIL 457 Concept Design or DESAN 361R Visual Development and Character Design

Learning Outcomes

Digital Media Fluency 
Develop proficiency in 2D and 3D illustration applications to solve creative problems for print, video, and interactive media.

Digital Illustration Process
Create three-dimensional illustrations based on original concept designs; paint and apply surface textures using 2D and 3D graphics software.

Design and Color Theory
Apply principles of 2- and 3-dimensional design and color theory to create appealing, professional-quality work.

Thematic Expression
Communicate meaningful, uplifting themes effectively through narrative and symbolic imagery.

Professional Applications
Explore professional practices and market applications for digital illustration.

WORKFLOW OF 3D ART CREATION FOR GAME DEVELOPMENT
RELATED BYU DESIGN COURSES
Phase / Task
Software
Course No.
Course Title
Concept Artwork with ront, back, & rear orthographic views
Photoshop / Painter
DESIL 410
Advanced Digital Illustration
Full-color Concept Rendering with Material Callouts 
Photoshop / Painter
DESIL 410
Advanced Digital Illustration
Organic Modeling
ZBrush / Maya
DESIL 410
Advanced Digital Illustration
Hard-surface Modeling
Maya / ZBrush
DESIL 410
Advanced Digital Illustration
Decimation: Preparing to export from ZBrush
ZBrush / Maya
DESAN 364R
Digital Sculpting
Retopologize high-res to low-poly model
3D Coat / Maya
DESAN 364R
Digital Sculpting
Smoothing: crease edges of hard surfaces
3D Coat / Maya
DESIL 410
Advanced Digital Illustration
UV Mapping: texel density and seam placement
3D Coat / Maya
DESIL 410
Advanced Digital Illustration
Paint Textures: diffuse color
3D Coat / Photoshop / Substance Painter
DESIL 410
Advanced Digital Illustration
Bake Maps: normal, ambient occ., curvature, mat’l. ID, position.
3D Coat / Maya / Substance Painter
DESAN 364R
Digital Sculpting
View in model viewer (visual target)
Sketchfab / Marmoset Toolbag 
DESIL 410
Advanced Digital Illustration
Light and render 360º turntable video
Maya / Marmoset Toolbag / ZBrush
DESIL 410
Advanced Digital Illustration
Light and preview in game engine
Unity / Unreal
DESIL 394R
Special Topics — Game Project
Pose
ZBrush / Maya
DESAN 364R
Digital Sculpting
Rig and animate
Maya
DESIL 394R
Special Topics — Game Project
Implement in game
Unity / Unreal
DESIL 394R
Special Topics — Game Project

COURSE PLAN and PROJECT DELIVERABLES  .  DESIL 410 Advanced Digital Illustration  .  Winter 2018

UNITS
PROJECTS
REQUIREMENTS / DELIVERABLES
DUE
Gr.
SUPPORTING ACTIVITIES
Designing for 3D

Concept Package
Thumbnail / rough sketches: 15-20 or more different ideas
1/10/18

Professor / peer reviews
Comp sketches (4): front, back, & side orthos + posed persp. view
1/17/18
X
Students pitch ideas, receive class feedback
Color comps: 6+ flat color variants
1/17/18

Professor / peer reviews
Full-color 2D rendering in posed perspective view with lighting
1/22/18
X
Class critique
Material callouts: photos & hand-painted samples
1/24/18
X
Professor / peer reviews
3D Boot Camp
Introduction
Watch Maya introduction videos & take test on Learning Suite
1/31/18
X
Open source videos provided on blog
Tutorials: Modeling & Mapping
Build Toys (standard tools plus: new sculpting tools, new UV mapping tools, alpha channels, 3DCoat, etc.)
2/14/18
X
Open source videos provided on blog; support and feedback in class
“Awesome Crate”
Design, build, and texture original crate design with three different materials (wood, metal, stone, glass, etc.) plus one alpha channel.
3/7/18
X
Open source videos provided on blog; support and feedback in class
Illustration in 3D
Minor 3D Project *
Rough 3D geometry
3/12/18

Gnomon Library videos, sculpt maquette, in-class demos, guest artist demos, individual feedback, paint-over work, etc.
Finished 3D geometry
3/19/18
X
Rough Textures
3/21/18

Finished Textures—applied to final model(s)
3/26/18
X
Final 3D Project **

Rough 3D geometry
4/2/18

Gnomon Library videos, sculpt maquette, in-class demos, guest artist demos, individual feedback, paint-over work, etc.
Finished 3D geometry
4/9/18
X
Rough Textures
4/11/18

Finished Textures—applied to final model(s)
4/18/18
X
Lighting & rendering / model viewers
4/20/18

FINAL
Friday, April 20, 2018
Portfolio-ready 3D Illustration Package
4/20/18
X

* Individual project based on smaller portion of Concept Package
** Individual project based on Concept Package. Students may propose small group collaborations of 2-3 partners.


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