Course Information
Description
Advanced problems in digital illustration media for professional market applications with focus on 3D illustration process and tools.
Prerequisite
DESIL 310 Intermediate Digital Illustration or DESAN 365R Digital Painting
Recommended
DESIL 457 Concept Design or DESAN 361R Visual Development and Character Design
Learning Outcomes
Digital Media Fluency
Develop proficiency in 2D and 3D illustration applications to solve creative problems for print, video, and interactive media.
Digital Illustration Process
Create three-dimensional illustrations based on original concept designs; paint and apply surface textures using 2D and 3D graphics software.
Design and Color Theory
Apply principles of 2- and 3-dimensional design and color theory to create appealing, professional-quality work.
Thematic Expression
Communicate meaningful, uplifting themes effectively through narrative and symbolic imagery.
Professional Applications
Explore professional practices and market applications for digital illustration.
WORKFLOW OF 3D ART CREATION FOR GAME DEVELOPMENT
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RELATED BYU DESIGN COURSES
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Phase / Task
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Software
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Course No.
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Course Title
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Concept Artwork with ront, back, & rear orthographic views
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Photoshop / Painter
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DESIL 410
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Advanced Digital Illustration
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Full-color Concept Rendering with Material Callouts
|
Photoshop / Painter
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DESIL 410
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Advanced Digital Illustration
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Organic Modeling
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ZBrush / Maya
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DESIL 410
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Advanced Digital Illustration
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Hard-surface Modeling
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Maya / ZBrush
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DESIL 410
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Advanced Digital Illustration
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Decimation: Preparing to export from ZBrush
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ZBrush / Maya
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DESAN 364R
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Digital Sculpting
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Retopologize high-res to low-poly model
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3D Coat / Maya
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DESAN 364R
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Digital Sculpting
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Smoothing: crease edges of hard surfaces
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3D Coat / Maya
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DESIL 410
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Advanced Digital Illustration
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UV Mapping: texel density and seam placement
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3D Coat / Maya
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DESIL 410
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Advanced Digital Illustration
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Paint Textures: diffuse color
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3D Coat / Photoshop / Substance Painter
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DESIL 410
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Advanced Digital Illustration
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Bake Maps: normal, ambient occ., curvature, mat’l. ID, position.
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3D Coat / Maya / Substance Painter
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DESAN 364R
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Digital Sculpting
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View in model viewer (visual target)
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Sketchfab / Marmoset Toolbag
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DESIL 410
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Advanced Digital Illustration
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Light and render 360º turntable video
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Maya / Marmoset Toolbag / ZBrush
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DESIL 410
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Advanced Digital Illustration
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Light and preview in game engine
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Unity / Unreal
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DESIL 394R
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Special Topics — Game Project
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Pose
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ZBrush / Maya
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DESAN 364R
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Digital Sculpting
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Rig and animate
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Maya
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DESIL 394R
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Special Topics — Game Project
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Implement in game
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Unity / Unreal
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DESIL 394R
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Special Topics — Game Project
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COURSE PLAN and PROJECT DELIVERABLES . DESIL 410 Advanced Digital Illustration . Winter 2018
UNITS
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PROJECTS
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REQUIREMENTS / DELIVERABLES
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DUE
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Gr.
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SUPPORTING ACTIVITIES
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Designing for 3D
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Concept Package
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Thumbnail / rough sketches: 15-20 or more different ideas
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1/10/18
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Professor / peer reviews
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Comp sketches (4): front, back, & side orthos + posed persp. view
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1/17/18
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X
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Students pitch ideas, receive class feedback
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Color comps: 6+ flat color variants
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1/17/18
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Professor / peer reviews
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Full-color 2D rendering in posed perspective view with lighting
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1/22/18
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X
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Class critique
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Material callouts: photos & hand-painted samples
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1/24/18
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X
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Professor / peer reviews
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3D Boot Camp
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Introduction
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Watch Maya introduction videos & take test on Learning Suite
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1/31/18
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X
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Open source videos provided on blog
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Tutorials: Modeling & Mapping
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Build Toys (standard tools plus: new sculpting tools, new UV mapping tools, alpha channels, 3DCoat, etc.)
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2/14/18
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X
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Open source videos provided on blog; support and feedback in class
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“Awesome Crate”
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Design, build, and texture original crate design with three different materials (wood, metal, stone, glass, etc.) plus one alpha channel.
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3/7/18
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X
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Open source videos provided on blog; support and feedback in class
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Illustration in 3D
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Minor 3D Project *
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Rough 3D geometry
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3/12/18
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Gnomon Library videos, sculpt maquette, in-class demos, guest artist demos, individual feedback, paint-over work, etc.
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Finished 3D geometry
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3/19/18
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X
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Rough Textures
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3/21/18
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Finished Textures—applied to final model(s)
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3/26/18
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X
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Final 3D Project **
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Rough 3D geometry
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4/2/18
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Gnomon Library videos, sculpt maquette, in-class demos, guest artist demos, individual feedback, paint-over work, etc.
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Finished 3D geometry
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4/9/18
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X
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Rough Textures
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4/11/18
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Finished Textures—applied to final model(s)
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4/18/18
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X
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Lighting & rendering / model viewers
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4/20/18
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FINAL
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Friday, April 20, 2018
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Portfolio-ready 3D Illustration Package
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4/20/18
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X
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** Individual project based on Concept Package. Students may propose small group collaborations of 2-3 partners.
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